Hyper Light Drifter
Hyper Light Drifter is a 2D action role-playing game fashioned after The Legend of Zelda: A Link to the Past, rendered in a pixelated style comparable to Superbrothers: Sword & Sworcery EP. The player controls the Drifter, a character that has access to technology that has long been forgotten by the inhabitants of the game’s world and is suffering from an unspecified illness
. The story concept was inspired by lead developer Alex Preston’s heart disease and has been likened by others to Studio Ghibli‘s Castle in the Sky, while Preston cites the studio’s Nausicaä of the Valley of the Wind as inspiration for the game’s world.
The Drifter is equipped with an energy sword but can gain access to other modules that expand their weapon and ability arsenal. These often require power from rare batteries scattered around the world. Weaponry includes traditional console role-playing game archetypes, including long-range guns and area attacks.
. Rather than scavenging ammunition from the game world to load the player’s guns, the player’s ammunition instead charges when hitting enemies and objects with the energy sword.
The player faces increasingly difficult monsters, both in number and ability, requiring the player to hone their tactics to succeed in the game. Preston’s goal was to replicate the experience of playing on the SNES, noting that the unit had “amazing, almost perfect games designed for limited environments" which he challenged himself to simulate in Hyper Light Drifter.
One feature of SNES games that Preston captured is that there is no spoken dialog, placing more emphasis on the game’s music and visuals to tell a story.
Hyper light drifter is favored by many people and earning a score of 84/100 for the game’s combat mechanics, its visual and sound design
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